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				<title>Ultimate Universe Mod for Star Trek: Legacy : News</title>
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				<description>All information and files related to the Star Trek: Legacy mod called - The Ultimate Universe - by Chris Jones Gaming.</description>

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				<copyright>This site is powered by <a href="http://e107.org/" rel="external">e107</a>, which is released under the terms of the <a href="http://www.gnu.org/" rel="external">GNU</a> GPL License. Any Opinions expressed belong to their owners, and do not necessarily reflect those of 'Chris Jones Gaming'.</copyright>
				<managingEditor>cjones@nospam.com (Chris Jones)</managingEditor>
				<webMaster>cjones@nospam.com (Chris Jones)</webMaster>
				<pubDate>Thu, 09 Sep 2010 13:10:54 -0500</pubDate>
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					<title>Ultimate Universe Mod for Star Trek: Legacy : News</title>
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					<description>All information and files related to the Star Trek: Legacy mod called - The Ultimate Universe - by Chris Jones Gaming.</description>
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						<item>
						<title>Another Star Trek 11 Promotional Video</title>
<link>http://ultimateuniversemod.net/news.php?item.123.13</link>
<description><![CDATA[Well, it seems that I've become temporarily addicted to making videos for Muldrf's Star Trek 11 Pack. The bad thing about that is that if it carries on, I'll give too much away, lol, but the good thing on the other hand is that you get to see more content than usual.<br /><br />In this latest video, I concentrate on the Constitution Class, both the TOS and Star Trek 11 versions and I include bits of audio from various points in the Star Trek timeline that have been brought together in a new context. Thanks go to Mindwipe for sourcing the Star Trek III audio used.<br /><br /> <object width="445" height="364">	<param name="movie" value="http://www.youtube.com/v/EigmfQTNGLk?fs=1"></param>	<param name="allowFullScreen" value="true"></param>	<param name="allowscriptaccess" value="always"></param>	<param name="wmode" value="transparent"></param>	<embed src="http://www.youtube.com/v/EigmfQTNGLk?fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="445" height="364"></embed></object><br /><br />I've had good feedback on this video from the team, so I hope you also equally enjoy it.<br /><br />JC2006<br />Chris Jones Gaming]]></description>
<author>jc2006@nospam.com (Jc2006)</author>
<pubDate>Sat, 04 Sep 2010 05:46:33 -0500</pubDate>
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						<title>Semi Official Promotional Videos For The Star Trek 11 Pack</title>
<link>http://ultimateuniversemod.net/news.php?item.122.9</link>
<description><![CDATA[Semi Official Promotional Videos]]></description>
<author>jc2006@nospam.com (Jc2006)</author>
<pubDate>Tue, 24 Aug 2010 12:28:43 -0500</pubDate>
<guid isPermaLink="true">http://ultimateuniversemod.net/news.php?item.122.9</guid>
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						<title>Chris Jones Gaming has a Toolbar! You have to see it..</title>
<link>http://ultimateuniversemod.net/news.php?item.121.9</link>
<description><![CDATA[<span style='font-size:11px'>Click this..      <a href="http://chrisjonesgamingtoolbar.myradiotoolbar.com" target="_blank">Chris Jones Gaming Toolbar</a><br><br>You also get a toolbar from On The Air TV - they are similar, but distinctly different... both with many useful components. You'll see. The little radio is especially fun - you'll find all of the Elite Force Podcasts in there - and various other outlets. There's some games in there as well.  Notice the Feeds for this site, Ultimate Universe, The Forum, and The Daily Gamepad.<br /></span><br /><br /><a href="http://www.ontheairtv.com" target="_blank"><img src="http://www.ontheairtv.com/images/logo.gif" alt="OTATV">]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Sun, 27 Jun 2010 19:18:46 -0500</pubDate>
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						<title>Some new Video - UUM Ulti-Mix 1</title>
<link>http://ultimateuniversemod.net/news.php?item.119.9</link>
<description><![CDATA[<span style='font-size:11px'>This video not on Youtube - a Chris Jones Gaming/Ultimate Universe exclusive</span><br /><br /><embed src="http://gamingunlimitedtv.com/flvplayer.swf" width="600" height="400" bgcolor="FFFFFF" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" flashvars="file=http://gamingunlimitedtv.com/uploads/qdZltZteIYYWrpqMzRUl.flv&image=http://gamingunlimitedtv.com/uploads/thumbs/qdZltZteIYYWrpqMzRUl.jpg&backgcolor=FFFFFF&stretching=fill&skin=http://gamingunlimitedtv.com/skins/Snel.swf&autostart=false&fullscreen=true&logo=http://gamingunlimitedtv.com/images/playerlogos/logo-player.png&icons=false&link=http://gamingunlimitedtv.com/videos/416/ultimate-universe-ulti-mix-1&linktarget=_self&displayclick=link"></embed>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Tue, 22 Jun 2010 06:09:25 -0500</pubDate>
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						<title>New ship classifications, a Star Trek XI pack, scripting - and a promo video</title>
<link>http://ultimateuniversemod.net/news.php?item.118.13</link>
<description><![CDATA[<span style='font-size:11px'>Here's what our Section 31 man - Ganondorf2002 - is up to..<br /><br />Balancing:  This is something that has been needed for quite sometime and I've decided to give it a try.  First of I want one thing clearly understood.  I will not change the core stats or weapons of any modeler's ship without their permission.  Stock ships and the ones I worked on are up for modification as needed.<br />   <br />   1).  Classifications:  When UUM 2.0 was released many ships were listed as various classes such as Light Cruisers, Frigates, etc.  However I did not created proper class files for them at that time.  That will be rectified.   There will be differences in the classes too such as flight patterns, photon reload and shield recharge.  Here is a list of  many of the classes that will be fully featured.<br /><br />Scout            Frigate<br />PT Destroyer         Destroyer<br />Patrol Cruiser         Light Destroyer<br />Strategic Frigate      Light Cruiser<br />Shuttle            Cruiser<br />Fighter            Heavy Cruiser<br />Escort            Battle Cruiser<br />Attack Cruiser         Battleship<br />Heavy Destroyer<br /><br />   2). Repair Rates:  I redid all the repair rates for UUM 2.0 but now I'm going to update them to further diversify the many races of the mod.  There are 3 main groups for repair rates.<br /><br />Group 1: Romulan, Cardassian, Xindi.<br />Group 2: Klingon, Dominion, various multi era.<br />Group 3: Federation, Section 31, Terran Empire, multi era.<br /><br />Each of these groups are broken down into the following: <br />   ENT Early, ENT Late<br />   TOS Early, TOS Late, TMP<br />   TNG Early, TNG Mid, TNG Late, TNG Late 2<br /><br />The idea of breaking the repair rates down like this is to help show the progression of technology.  For example in the TOS/TMP era the Constitution MkII  and the Excelsior should not have the same repair rates since they were made in different times.  The Galaxy and DW Galaxy would also have different repair rates because of DW Galaxy being an upgraded version.  Now these may or may not break your ship or fleet in battle but it will give you an idea of what to choose for the cost.  As well as maybe give you a slight advantage over your enemy.<br /><br />   3).  Flight Patterns:  There are four different flight patterns in legacy.  Right now all TNG Fed Battleships use the exact same percentage points per pattern, thus making them all fly essentially the same.   However in creating multiple TNG Fed Battleship files I have altered the flight patterns some.  So say you have a Galaxy, Sovereign and Sovereign Refit.  They are all battleships, but will have different points distributed to each of the flight patterns.  So all three may fly differently by the AI giving more realistic fleet and squad battles.  Those patterns are being changed for all ship classes in all eras.<br /><br />   4).  Destruct Damage:  This is another thing that I'm altering for mostly the larger starships and star bases.   You should not be able to destroy a Borg Cube or Klingon Space dock and fly right through it or right next to it and survive.  First I have to find a comfortable radius that will be affected by the damage, then come up with the actual damage points.  One idea is this.  A ship that is say 400 m long should have a damage radius of 200-220 m.  Since radius is half the actual range that will be affected will be between 400-440 m.  Giving smaller ships a range slightly greater than there actual size would be fairly accurate.  Although on larger ships like stations and cubes the range will be greater without being too excessive for actual game play.<br /><br /><br />Retextures:  After the above project is completed to the teams approval then I will move on to reworking stock textures for the Romulans.  Inspired by Nix's Romulan colors and the colors shown throughout the Romulan Empire I intend to make them look less like a mold fest.  For my taste they are too green.  So I hope to improve upon that.  The two ships I did so far, Romulan D-7 and Ktinga, turned out pretty good.<br /><br />Maps:   I would also like to try my hand at making some nice but low lag maps.  This way players can enjoy fleet skirmishes with out too much lag.  And make them more 3d like, as far as positioning of planets, bases, etc.<br /><br />That's all for now.  I have other ideas to but don't want to commit to them just yet.  Please feel free to post feedback on what I'm working on I would really like to see what the public and team member think.<br /><br />-------------------------------------------------------------------------------------------------------------------------<br /><br />JC2006 is scripting a mission or two..<br /><br />-------------------------------------------------------------------------------------------------------------------------<br /><br />Our man Muldrf is rocking as well - adding ship porting to his list of talents that include Head Scripter and UUM Assistant Director..<br />See this topic on our discussion forum...<br /><br />http://www.ultimateuniversemod.net/e107_plugins/smf/smf.php?topic=6140.0<br /><br />and.. here's a little video I did up.. in High Definition..<br /></span><br /><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/4YsOT3ohENE&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4YsOT3ohENE&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object><br><br><span style='font-size:11px'>Am  I personally working on anything? Well.. I'm officially retired from modding - I'd like to maybe tweak my Exploration missions a bit - if I get time..</span>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Wed, 09 Jun 2010 08:01:14 -0500</pubDate>
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						<title>Ultimate Universe 2010 progress - UUM screenshot archives</title>
<link>http://ultimateuniversemod.net/news.php?item.117.13</link>
<description><![CDATA[<span style='font-size:11px'>Have you seen what's been happening with the Ultimate Universe recently? New ports of old ships - a brand new classification of ships in the mod - all races - new ships from the JJ universe (haha).. etc..  See the ongoing screenshots and discussions in <a class='bbcode' href='http://www.ultimateuniversemod.net/e107_plugins/smf/smf.php' rel='external' >our forum</a>. The Chris Jones Gaming chatbox on the right  of this page enables you to communicate directly with us in real time, assuming we are online, of course. <br /><br /><br />As stated in the previous story - we've consolidated our image hosting. The Coppermine site that existed from early 2007 to late May 2010 has been discontinued.. however..we have preserved the rich screenshot history of that site. It had Ultimate Universe screenshots and a few other games as well. <br /><br />Here are the Ultimate Universe related archived screenshot links..<br /><br />      <a href="http://imagery.chrisjonesgaming.net/albums/DS9/ds9.htm" target="_blank">Deep Space Nine Screenshot archive (Archive 3)</a></p><br>      <a href="http://imagery.chrisjonesgaming.net/albums/userpics/10001/imagearchive4.htm" target="_blank">Random Ultimate Universe and more (Archive 4 [10001])</a></p><br><br>That's not all of them - we'll be setting up a special page on this site to spotlight all of the archived screenies when they've been organized..  keep flying..</span>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Mon, 07 Jun 2010 08:54:42 -0500</pubDate>
<guid isPermaLink="true">http://ultimateuniversemod.net/news.php?item.117.13</guid>
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						<title>Display your Ultimate Universe Media here on this site..</title>
<link>http://ultimateuniversemod.net/news.php?item.116.9</link>
<description><![CDATA[<span style='font-size:11px'>I have decided to implement the following:<br /><br />You can now upload any Ultimate Universe images, or wmv video, to this site at the following <span style='color:#ffff33'>Media Gallery</span> link..<br /><br /><strong class='bbcode bold'>http://www.ultimateuniversemod.net/e107_plugins/autogallery/autogallery.php </strong> (You need an account here to upload)<br /><br /><br />You can upload any other gaming related images at the following site..<br /><br /><a href="http://chrisjonesgaming.net/e107_plugins/autogallery/autogallery.php" class="bbcode" rel="external">http://chrisjonesgaming.net/e107_plugins/autogallery/autogallery.php</a>  (You need an account there to upload)<br /><br />or here...    <a href="http://gamingunlimitedtv.com/albums/load/recent" class="bbcode" rel="external">http://gamingunlimitedtv.com/albums/load/recent</a>  (You need an account there to upload)<br /><br />You'll see some Ultimate Universe content at the other two sites, just for the complete picture.   Have at it.. and keep watching <a href="http://imagery.chrisjonesgaming.net" class="bbcode" rel="external">http://imagery.chrisjonesgaming.net</a>  - as I will be archiving what you used to see there. <br /><br />This is all part of the consolidation of services here at Chris Jones Gaming.. </span>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Fri, 04 Jun 2010 08:08:35 -0500</pubDate>
<guid isPermaLink="true">http://ultimateuniversemod.net/news.php?item.116.9</guid>
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						<title>Test Run: New ports of the New Orleans and Ferengi Marauder - ports by Muldrf</title>
<link>http://ultimateuniversemod.net/news.php?item.115.9</link>
<description><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7fRxasKvMpo&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7fRxasKvMpo&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Mon, 31 May 2010 10:44:20 -0500</pubDate>
<guid isPermaLink="true">http://ultimateuniversemod.net/news.php?item.115.9</guid>
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						<title>Elite Force Podcast : 5/27/10 - A Look into the 1st 6 Star Trek Movies</title>
<link>http://ultimateuniversemod.net/news.php?item.114.9</link>
<description><![CDATA[Get Ready to Boldly Go as The Elite Force Podcast takes a look At the 6 Star Trek TOS Movies as Walkie and Chris Jones from Chris Jones Gaming go from Star Trek The Motion Picture To Star Trek VI The Undiscovered Countr.y  You'kk hear an in depth look at each film and what makes them so great to stand the test of time and what made the crew a family after so many years of being together.<br /><br />Also.. Walkie and Chris go over Last Years Star Trek in what was a fun debate over The Movie in what was a JJ Lovefest vs. JJ Sucks<br /><br />Click Here To Download the Show <br /><br /><a href="http://s9.photobucket.com/albums/a84/walkman82/?action=view&current=StarTrekApril.png" target="_blank"><img src="http://i9.photobucket.com/albums/a84/walkman82/StarTrekApril.png" border="0" alt="Photobucket" width="582" height="176" /></a>]]></description>
<author>cjones@nospam.com (Chris Jones)</author>
<pubDate>Fri, 28 May 2010 16:56:18 -0500</pubDate>
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