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»Shatner: Never Knew Trek Would Last
William Shatner spoke recently about his lengthy acting career, including Star Trek, his relationshi ...
»Was Movie Summer 2010 a TNG Rehash?
Supposedly, there are five basic plots, so sooner or later, fans will see a story that looks rather ...
»Billingsley To Voice Poe Classic
John Billingsley and his wife Bonita Friedericy will join Kevin Sorbo and Jim O’Rear in voicin ...


Date published: Sat, 04 Sep 2010 19:57:26 +0000
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»Re: Bridge question
An example of a Nebula Class Bridge interior can be seen in the TNG Episode "Redemption II ...
»Re: My first political rant on Prop 8
Quote from: AdmiralQ on Yesterday at 07:37:50 PMThe founding fathers made this a Republics which mea ...
»Sonic Screwdriver Wii Remote
Playing a Doctor Who Wii game with a Wii-Remote could be fun. This is better.This fall, the British ...


Date published: not known
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»Elite Force Podcast : 9/5/10 – Walkie Playing Hurt
Elite Force Podcast : 9/5/10 – Walkie Playing HurtThe Weekend Comes and One of the Host of The Elite ...
»Elite Force Podcast : 9/1/10 – Avatar vs. Sci-Fi
The Elite Force Podcast Returns as Walkie and Mindwipe go over the News in the World of Sci-Fiand al ...
»Summer Listeners Choice
Free polls from Pollhost.comWitch Sci-Fi Gaming Franchise You what The Elite Force Podcast to Go Ove ...


Date published: Tue, 07 Sep 2010 07:12:58 -0500
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»Comics Review : Star Trek Movie Adaptation Issue 6
»A Look at the History of Star Trek Pilot The Cage, Plus Rare Photos from the First Pilotandnbsp;
»More Promo Photos of Zachary Quinto and Leonard Nimoy as Spock from J.J. Abrams Star Trek Movie, Unused Posters from The Art of the Film Book


Date published: Tue, 07 Sep 2010 05:00:03 -0700
Details

»The Star Trek 11 Pack Promotional Video - Handing Over The Torch
Another Promotional Video For The Ultimate Universe Star Trek 11 Pack For Star Trek: Legacy
»ST11 Pack Ship Showroom - Romulan Bird of Prey
A Short, Silent Advert Displaying A Romulan Bird of Prey Concept That Will Appear In The Star Trek 1 ...
»ST11 Pack Ship Showroom - Constellation Class
A Short, Silent Advert Displaying A Constellation Class Concept That Will Appear In The Star Trek 11 ...


Date published: not known
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»The Future of Gaming: Social Games
We take a look at the future of gaming in three parts: 3D, Social Gaming, and DLC.   Get the ...
»Attractive people LOVE Kinect – evidence
No wonder you don’t fancy it, Butters. Microsoft has released categorical proof that those wit ...
»Epic Mickey 2 a possibility – Spector
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»Oldman, Harris confirmed for Black Ops
World at War favourite and History of Violence star confirmed for Black Ops; Dark Knight scribe Dav ...
»Mega Man 2 ‘The Quick and the Blue’
ReMix of Mega Man 2 (NES) by The Megas. Original soundtrack by Manami Matsumae, Takashi Tateishi, Yo ...
»Nintendo downloads: My Farm hits DSi
Popular iPhone farm sim arrives on DSiWare. My Farm is all the rage on iPhone – a Farmville-st ...
»Video: The first Move-enabled RTS
How Under Siege handles with the motion controller. Sony regularly touts the PS Move’s potenti ...
»The Future of Gaming: Social Games
We take a look at the future of gaming in three parts: 3D, Social Gaming, and DLC. Get the full ar ...
»PS3 Firmware 3.42 mandatory update available now
Another month, yet another PS3 firmware update. Little over one month since 3.41 (and two months si ...
»Scott Pilgrim is top PSN game in August
The movie may have flopped at the box office, but the game has risen almighty on the PlayStation Ne ...


Date published: Tue, 07 Sep 2010 11:40:03 +0000
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New ship classifications, a Star Trek XI pack, scripting - and a promo video
Here's what our Section 31 man - Ganondorf2002 - is up to..

Balancing: This is something that has been needed for quite sometime and I've decided to give it a try. First of I want one thing clearly understood. I will not change the core stats or weapons of any modeler's ship without their permission. Stock ships and the ones I worked on are up for modification as needed.

1). Classifications: When UUM 2.0 was released many ships were listed as various classes such as Light Cruisers, Frigates, etc. However I did not created proper class files for them at that time. That will be rectified. There will be differences in the classes too such as flight patterns, photon reload and shield recharge. Here is a list of many of the classes that will be fully featured.

Scout Frigate
PT Destroyer Destroyer
Patrol Cruiser Light Destroyer
Strategic Frigate Light Cruiser
Shuttle Cruiser
Fighter Heavy Cruiser
Escort Battle Cruiser
Attack Cruiser Battleship
Heavy Destroyer

2). Repair Rates: I redid all the repair rates for UUM 2.0 but now I'm going to update them to further diversify the many races of the mod. There are 3 main groups for repair rates.

Group 1: Romulan, Cardassian, Xindi.
Group 2: Klingon, Dominion, various multi era.
Group 3: Federation, Section 31, Terran Empire, multi era.

Each of these groups are broken down into the following:
ENT Early, ENT Late
TOS Early, TOS Late, TMP
TNG Early, TNG Mid, TNG Late, TNG Late 2

The idea of breaking the repair rates down like this is to help show the progression of technology. For example in the TOS/TMP era the Constitution MkII and the Excelsior should not have the same repair rates since they were made in different times. The Galaxy and DW Galaxy would also have different repair rates because of DW Galaxy being an upgraded version. Now these may or may not break your ship or fleet in battle but it will give you an idea of what to choose for the cost. As well as maybe give you a slight advantage over your enemy.

3). Flight Patterns: There are four different flight patterns in legacy. Right now all TNG Fed Battleships use the exact same percentage points per pattern, thus making them all fly essentially the same. However in creating multiple TNG Fed Battleship files I have altered the flight patterns some. So say you have a Galaxy, Sovereign and Sovereign Refit. They are all battleships, but will have different points distributed to each of the flight patterns. So all three may fly differently by the AI giving more realistic fleet and squad battles. Those patterns are being changed for all ship classes in all eras.

4). Destruct Damage: This is another thing that I'm altering for mostly the larger starships and star bases. You should not be able to destroy a Borg Cube or Klingon Space dock and fly right through it or right next to it and survive. First I have to find a comfortable radius that will be affected by the damage, then come up with the actual damage points. One idea is this. A ship that is say 400 m long should have a damage radius of 200-220 m. Since radius is half the actual range that will be affected will be between 400-440 m. Giving smaller ships a range slightly greater than there actual size would be fairly accurate. Although on larger ships like stations and cubes the range will be greater without being too excessive for actual game play.


Retextures: After the above project is completed to the teams approval then I will move on to reworking stock textures for the Romulans. Inspired by Nix's Romulan colors and the colors shown throughout the Romulan Empire I intend to make them look less like a mold fest. For my taste they are too green. So I hope to improve upon that. The two ships I did so far, Romulan D-7 and Ktinga, turned out pretty good.

Maps: I would also like to try my hand at making some nice but low lag maps. This way players can enjoy fleet skirmishes with out too much lag. And make them more 3d like, as far as positioning of planets, bases, etc.

That's all for now. I have other ideas to but don't want to commit to them just yet. Please feel free to post feedback on what I'm working on I would really like to see what the public and team member think.

-------------------------------------------------------------------------------------------------------------------------

JC2006 is scripting a mission or two..

-------------------------------------------------------------------------------------------------------------------------

Our man Muldrf is rocking as well - adding ship porting to his list of talents that include Head Scripter and UUM Assistant Director..
See this topic on our discussion forum...

http://www.ultimateuniversemod.net/e107_plugins/smf/smf.php?topic=6140.0

and.. here's a little video I did up.. in High Definition..



Am I personally working on anything? Well.. I'm officially retired from modding - I'd like to maybe tweak my Exploration missions a bit - if I get time..
Posted by Chris Jones on Wednesday 09 June 2010 - 08:01:14 |
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See our featured videos at Gaming Unlimited TV, hosted and operated by Chris Jones Gaming. Click on a little image to see a video! This content will change every so often.


Also check out a 3 hour special honouring Video Game Music called Pixels and Beer. 11 Medleys featuring music from classic retro console and computer video games are in this pack - classics like Final Fantasy 7, Street Fighter 2, Sonic The Hedge Hog and much more. DOWNLOAD
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Monthly statistics
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This month: 185
Last month: 392
Total downloads: 4970
Filesize: 2.3 gb
 Ultimate Universe 2.0 Part 2 of 2
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Total downloads: 3480
Filesize: 1003.02 mb
 Ultimate Universe 2.0 MiniPatch Revision 3
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Poll


What is your favorite Era to play in UUM?



Enterprise

The Original Series (TOS)

Motion Picture (TMP)

Next Generation (TNG)



Posted by Chris Jones
Votes: 174
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Featured Download
Dominion Earth - Part 1 by Chris Jones, Muldrf

Dominion Earth (1st of 2 Dominion Earth missions) (Note: This is included in the Stage 1 Add-On...[Read More]

Downloads 984
Size 17.43 MB
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bullet hotwheel2010
15 Aug : 17:46
i was readin a from the form [Topic: Question about stock campagin]question about addin mission to the stock campaign is it allowed (legal) and could mission be added to give you more background on the treyel and other series not metioned like DS9 or voyager
bullet Muldrf
10 Aug : 13:37
@keithbond94 : The bioship is in 2.0. "If" it's flyable it's in the "Multi-Era" or "Ubber" Race. I can't remember.

@hotwheel: No, not possible.

@Doctor101: You apparently didn't have a proper "Clean Install" of Legacy. OR you didn't realize that UU1.5 is an UPGRADE for UU1.0 You must have UU1.0 Installed First to play UU1.5.

Or just grab 2.0 which is the Full install, but be sure to start with a Clean Install of Legacy first. See the "How to Properly Install UU2.0" link in the News area to the left.

@ngforever: What ship are you trying to use them on specifically?

Also anyone can register to our Forums and post techsupport questions there for quicker response.

http://forum.chrisjonesgaming.net/index.php?board=87.0
bullet ngforever1989
06 Aug : 04:05
Everytime i use the homing photon refit my game crashes, any ideas?
bullet Doctor101
03 Aug : 00:46
Ok, I've installed Legacy and have downloaded and installed Ultimate Universe 1.5 and when I try to get into the game it comes with all of these codes and stuff, it allows me to either Quit or Debug. Debugging it doesn't work, so have I done something wrong?
bullet hotwheel2010
02 Aug : 11:41
can shield status be like STO with a ring around the ship showin if port, aft etc shields are weak or strong
bullet Boulder1222
26 Jul : 11:40
im rubbish at finding ships but if you use this you can set up a custom mission just like you do in vs battle but just a little less complicated
http://legacy.filefront.com/file/STL_Manager;91208
so once youv'e installed it
run it set up your custom mission e.g bioship as your ship a bunch of 3 akula's as your enemy load up legacy uum >single player>stockcampain>all missions>Custom Mission> run it and play! hope this helps
bullet keithbond94
25 Jul : 15:14
hi uum people i was just wondering if the was a bioship in the 2.0 uum because apparently there is for 1.0 but i carnt find any for 2.0
bullet hotwheel2010
18 Jul : 15:45
an shields or hull plating be toggle on and off
bullet Muldrf
13 Jul : 07:05
Ok lets try that link again.. At star-trek-mods.com UU 2.0 Part 1 of 2 is split into 4 smaller parts. Grab all 4 of the files listed here:
http://www.star-trek-mods.com/index.php?option=com_remository&Itemid=91&func=select&id=191

Then use Winrar to to extract the file. Only Winrar from rarlabs.com can extrat it.

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This week: 25
Last week: 217
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Filesize: 2.3 gb
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Total downloads: 3480
Filesize: 1003.02 mb
 Ultimate Universe 2.0 MiniPatch Revision 3
This week: 11
Last week: 89
Total downloads: 2458
Filesize: 7.17 mb
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Filesize: 648.1 mb
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